iamMrDuncan.com % open emberwyrd
name Emberwyrd
status ACTIVE
summary Emberwyrd is the game I have wanted to play for a long time, and the reason the Antiky framework exists at all.
:: What it is
Emberwyrd is an online fantasy action RPG from Antiky Labs, and the game every part of the Antiky framework is being grown to support.
It is built in 2.3D: crisp 2D characters and objects inside spatial, depth-aware 3D worlds.
:: Why it exists
The framework needs a real destination. A game with this much surface area is the honest way to find out which parts of Antiky hold up.
Building the game and the tools together is the whole point. Each missing capability gets placed where it belongs, in BroMetal, the framework, Studio, or the game itself, instead of piling into one engine.
It is also simply the game I keep wishing existed, which is the same reason every other project here got started.
:: How it works
Emberwyrd runs on the Antiky framework and its CLI, so engine progress and game progress move together.
Technical demos come first and stay close to raw proofs of concept. Whatever they prove out gets promoted into the layer that owns it.
This is early work. There is no playable build, no release date, and no committed feature list yet.
:: Tools
toolchain Antiky framework | WebGPU | BroMetal | 2.3D
:: Links
open Antiky framework