Notes

Curated from my posts on X, where I post the build as it happens. Follow @iamMrDuncan →

Lately

  1. Qwen 3.8 27b on 1x P100. Nearly 30 tok/s now... So great for a card with no tensor cores!
  2. >start a hill climb on fully local models and go to bed >wake up to +216.3%
  3. Hackers in the Loop started as a place to talk. It's grown into a lot more.
  4. Ways an agent can make the number go up without making anything better.
  5. Hot take. An autoresearch agent should never grade its own homework.
  6. Some folks just need a start. Old hardware can be that start.
  7. Every coding agent I use has the same bad habit... It doesn't finish. It stops. Then tells you it's done.
  8. I'm bullish on small and nano models. More to come on this, but research is proving to be really really solid.
  9. Introducing Hackers in the Loop learning portal! Free learning, books and mini lessons, about modern AI and LLMs.

The earlier dev blogs

July and August 2026, from the game engine and zd days.

  1. dev blog 007 - Game Engines, Kimi K3, ZD, A trip to BDD, and what else? Oooof I should have written a dev blog sooner, theres been a lot of going ons.
  2. dev blog 006 - Shader Engines, Game Engines, LLM Archival, LLM Benchmarks Action packed day (Saturdays are great!).
  3. I accidentally stumbled into this while working on zd (ZenSuite) which is a set of tools that work for my AI Development workflow.
  4. dev blog 005 - Archive LLM progress, 2d world testing Well tonight we got hands on in Unreal and worked on more archiving.
  5. dev blog 004 - LLM Model Archivers, Unreal Engine, Game Ability Systems Tonight I continued doing research on Unreal Engine while on the side working on one of my other projects.
  6. dev blog 003 I switched from my MacBook to my Windows machine tonight.
  7. kimi k3 archival in progress...
  8. when they move into Agentic AI it does not take them long to grasp concepts and start innovating.
  9. i released a small tool a while back that brings back the page hit counter.
  10. dev blog 02 spent the night learning unreal engine and various integration setups and plugins.
  11. i have had my dream game in my minds eye for a long time.